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The forest wiki settings contrast
The forest wiki settings contrast







the forest wiki settings contrast

In feral you can give somebody your real name, you can give them your email address, you can give them personal identification information that we go to great lengths to prevent you from giving out in Animal Jam.

#THE FOREST WIKI SETTINGS CONTRAST FREE#

Overall, we’re going to we will on the side of free expression. We will be banning some words that are, that we would consider hate speech offensive, or egregiously over the top. In Feral we will on the side of free expression. "There is going to be some word restrictions in Feral, it’s going to be much lighter touch than Animal Jam, because a lot of that restrictions that people struggle with in Animal Jam are there to prevent kids from giving out their address, from giving out their school, and we have to go pretty over the top to keep kids safe in there and we are on the side of cation. Players can modify their avatars and pets by adorning them with items, customizating their effects, and enhancing or evolving them via a "Find the Recipe" crafting system.Įnvironments will be stark contrast to each other, lavish artwork, stunning views, and ethereal accents (our speciality).

the forest wiki settings contrast

Players will swap spells, elixirs, and potions or even materials harvested throughout the world.

the forest wiki settings contrast

The success of the game economy will rely on various Trading Posts throughout the game. Players will be presented with meaningful mechanics, aimed at evolving their character and developing their own personal 3D environment. Social Media tie-ins provide a safe outlet where kids can chat, create, and share their social profiles with their friends. The bridge between walled garden children's games and adult social networks. Deeply integrated with their fledgling YouTube, Instagram, Discord, TikTok and other content sharing profiles. We may not have every platform on launch but it will be the intent within the first few months of launch." ThesisĪ social wonderland, MMO, and 24/7 reality show for kids who've aged out of Animal Jam and want a virtual world with no training wheels. Ultimately it would be 360 degrees desktop computer, iOS, Android, you can play it on any device and you would be connecting to the same world with people playing it on their devices. So in Play Wild very often the camera is quite constrained, in Feral you’re moving the camera around the way you would more in a traditional 3D game space. I think maybe you can some heritage in the art style but really the camera positioning is different, a lot of the movement control is different. Players will have the opportunity to design their own characters from the ground up and "to go out into this world to find stuff and craft with it, and make those items, design those items and trade those with friends." "It will be an experience across desktop computers and mobile so both can play with one another and we think Feral to be the evolution from Animal Jam, extending our demographic older." "It is totally different, these worlds are not connected to each other in any way, it’s a completely different universe." There will also be limited social media integration with safeguards put in place to discourage toxicity within the game. The game is targeted at an audience of young adults aged 13 and older, mainly those who have grown up with both Animal Jam and Play Wild who are looking for a platform with the same social protections of Animal Jam, but without the toxicity of social media. Feral was first announced by Clark Stacey at the Utah Digital Entertainment Network (UDEN) 22 event on April 24, 2019.

  • 1.4.4 Personalization and customizationįeral will be an online virtual game in which players can create their own mythological creature and compete against one another for the favour of an internet audience and the favour of the queens that rule the realm.








  • The forest wiki settings contrast